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Games & animation

Find the visual rules of your world.

Explore the marks, materials and lighting that could guide a character or environment.

World-building directions

10 visual directions · Generated examples

A overhead pixel-art terrain scene with a winding stream, wooden bridge, grass banks and stepped rocky ledges.

Rendering treatments

Pixel art

An overhead terrain study reveals discrete clusters and constrained detail.

Explore style
A red-and-cream striped house with a curved blue roof beside a lake, backed by exaggerated striped sculptural mountains.

Tactile worlds

FunHaus miniature

Bold stripes and exaggerated sculptural shapes recast the circus-inspired FunHaus forecast as a playful miniature.

Explore style
A pastel house beside a reflective lake, with purple wireframe mountains, a pink sky, and a striped retro digital sun.

Digital aesthetics

Vaporwave dreamscape

Pastel neon, retro computer geometry, and hazy gradients turn the landscape into a nostalgic digital daydream.

Explore style
A terracotta folded-paper house beside a pale-blue lake and cream paper mountains with sharp creases and cast shadows.

Tactile worlds

Origami world

Folded paper planes, sharp creases, and crisp cast shadows build a small sculptural world.

Explore style

Change the rendering logic

Pixel art builds form from discrete clusters. Cel shading separates light into bounded bands. Clay stop-motion references tangible modeled surfaces. Each treatment changes how detail, scale and material should be described.

Still-image visual development only; no working animation, shader or tested game assets.